Howe's brigade closes on the rebel redoubt |
We used the troop ratings and rules suggested in the scenario except for one change in that I reduced the stamina of the British Line units to the standard value of 3. The rebels in the redoubt have a +2 morale modifier, ignore retire results and count as sharpshooters when shooting downhill. All the British infantry are Superbly Drilled whilst the Elites are also Elite 4+. We used full scale ranges but as suggested due to the rough terrain reduced infantry moves to 8”. We used the alternate turn sequence.
Bunker under ineffective howitzer fire - militia are steady |
The long struggle for Charlestown |
Colin and I commanded the British while Mr Ray commanded the Patriots as he is from Connecticut. The Patriots deployed as per the scenario with the 4 large militia units and their gun holding the defences and the 3 tiny detachments deployed in the 3 building elements representing Charlestown. My brigade Howe’s deployed on the British right to attack the left front of the redoubt. Colin deployed 2 of Pigot’s battalions to attack Charlestown whilst the others were to move on the right front of the redoubt. My brigade made good headway up the hill but Colin’s command never got more than a single move in its command rolls. His units attacking Charlestown got bogged down in a long melee attempting to take the first built up area from its tiny unit of defenders.
First British assault goes in - wins next round! |
Mr Ray considers the worsening situation at the redoubt |
Meanwhile my command had closed with the redoubt and my first unit charged in – it drew with the defenders - but next turn the militia broke and fled. Mr Ray had to move the unit defending the fence line to face the breakthrough. The broke the British unit which had entered the redoubt but the redcoats had then flanked another defending unit which also broke. Colin’s units advancing on the left front of the redoubt had finally got into action and shook the militia facing them. Mr Ray’s rolls for reinforcements were very poor and only a single unit arrived to support the redoubt. His command was broken and he conceded the game. The British lost 2 units in the battle.
End situation at the redoubt - rebels shaken and disordered |
The Patriots were extremely limited in their manoeuvrability/flexibility due to their large units once the British broke into the redoubt. I think it would be better if they had 4 standard units and 2 small units
Here is the OB for the gameREBEL FORCES
COL WILLIAM PRESCOTT 8BREEDS HILL
Connecticut Militia 1 RegimentMassachusetts Militia 2 Regiments
New Hampshire Militia 1 Regiment
Massachusetts Artillery 1 Light gun
CHARLESTOWN
Massachusetts Militia 3 detachmentsREINFORCEMENTS
Massachusetts Militia 5 companiesCROWN FORCES
MAJ GEN HOWE C-IN-C 72 Elite Battalions
2 Line Battalions
Field gun
Howitzer
BRIG GEN PIGOT 7
1 Elite Battalion
4 Line BattalionsREINFORCEMENTS
MAJ GEN CLINTON 72 Line Battalions
TROOP RATINGS
PATRIOT UNITS | ARMAMENT | H TO H | SHOOTING | MORALE | STAMINA | SPECIAL |
Militia Regt | Musket | 4 | 4 | 5+ | 4 | Large Unit |
Militia Btn | Musket | 3 | 3 | 5+ | 3 | Standard Unit |
Militia Coy | Musket | 2 | 2 | 5+ | 2 | Small Unit |
Militia Det | Musket | 1 | 1 | 5+ | 1 | Tiny Unit |
Lt Artillery | smoothbore | 1 | 2-1-1 | 4+ | 2 | -- |
BRITISH UNITS | ARMAMENT | H TO H | SHOOTING | MORALE | STAMINA | SPECIAL |
Elite infantry | Musket | 6 | 3 | 4+ | 4 | Elite 4+, Superbly Drilled |
Regular Infantry | Musket | 6 | 3 | 4+ | 3 | Superbly Drilled |
Artillery | smoothbore | 1 | 3-2-1 | 4+ | 2 | -- |
Howitzer | smoothbore | 1 | 2-2-2 | 4+ | 2 | -- |
Elite 4+ | Roll of Disorder at start of turn | |||||
Superbly Drilled | One action if order is failed |
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